![]() ![]() In that instant the 1st person camera perspective's field of view(FOV) needs to be widened ever so slighlty(this is to help balance a slight zoom that I'll get to soon enough). They need to animate the helm passing in front of the face(the 1st person camera) in such a way that it completely blocks out the view of the world around him for a split second as it passes. ![]() This point here is where the tricky part comes in. When the helmet is first equipped, it would trigger a distinct animation of the PC raising his arms with helm in hand, up and over his head, and then sliding it on. What my idea is, is to give the player the feeling of putting the helm on and through the use of proper sound and visual effect, make it feel like its on his head without ridiculously obstructing a large portion of the screen. That mod looks terrible and not what I envision at all(sorry to whoever made it, I realize there was only so much you could do). This is one of those cases in my opinion. Sometimes there can be just too much realism. ![]() I don't wanna judge other peoples' opinions, but I think that if all install and played with it an entire game quite a lot of those people would say no to it. ![]()
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